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Dragon Quest character classes : ウィキペディア英語版
Dragon Quest character classes

In installments of the ''Dragon Quest'' series of role-playing video games, published by Square Enix, character classes are specific roles for playable characters that determine a character's proficiencies and weaknesses. There are several different classes, with each game's set of classes changing slightly.
''Dragon Warrior III'', ''Dragon Quest VI'', and ''Dragon Warrior VII'' all feature distinct classes that players can choose for their characters. ''Dragon Quest IX'' furthers the concept of character customization by allowing players the ability to alter their parties' appearance. Other installments in the series depict characters as having similar traits to these classes.
==History==
Although ''Dragon Warrior II's'' characters had distinct strengths and weaknesses, ''Dragon Warrior III'' was the first game in the series to specifically allow players to customize their party with classes. This game featured eight classes (nine in the remakes) and gave the player the ability to mix the different classes for a wide variety of customization.〔 Characters, other than the hero, can change classes. They retain all spells learned, but will have their stats halved and revert to level one.
In ''Dragon Quest IV'', each party member has a unique, fixed title, with some, such as magician, priest and soldier, corresponding to class names elsewhere in the series, while others, such as ''tsareva'' (princess) and fortune-teller, do not. ''Dragon Quest V'' has a similar system, however, the titles of some characters change during the storyline.
Changeable classes returned in ''Dragon Quest VI'', which nearly doubling the number of classes.〔 ''Dragon Quest VI'' introduced multiple class tiers, and is the first game in the series to separate class level from experience level. Characters start classless, and gain the ability to acquire and switch classes during the storyline. Classes provide bonuses and, in many cases, penalties to a character's base stats. Classes have eight levels which players advance in by winning a predefined number of battles and after reaching the eighth level, a class is mastered. Some levels provide new abilities. ''Dragon Quest VI'' introduced hybrid classes and monster classes. Hybrid classes become available when a character masters two or more pre-requisite classes. Monster classes are based on the monster of that type. Players must find souls in order to access a non-hybrid monster class. ''Dragon Warrior VII'' uses a similar but more extensive system.
Formal classes were omitted from ''Dragon Quest VIII'', but returned in ''Dragon Quest IX'' as vocations. In ''Dragon Quest IX'', class level is linked to experience level with each class having a separate experience level, stats and spells. In addition to skills gained by leveling, ''Dragon Quest IX'' also uses a skill system based on ''Dragon Quest VIII'', with each class having five skill types. As characters level, they obtain skill points, which may be spent acquiring skills.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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